![Pnach file pcx2 god hand](https://kumkoniak.com/65.jpg)
If X = 1 - 2 bytes/16 bit/short, soo BBCC will be written doesn't matter if AAAA is 0, anything else, or doesn't exist at all(we usually write 0's to make all codes same lenght for clarity, nothing else) If X = 2 - 4 bytes/32 bit/word, soo AAAABBCC will be written to memory In that code, X althrough being first number in adress is also a code type, Seeing you took codes from different sources and possibly used some outdated program from one of the confusing guides floating around here, both are totally possible p.įloat, integer, string or anything else doesn't really matter, all codes must be in hex anyway and soo you had those floats in hex, dunno if you thought that was a problem, but I assure you it's not, float simply takes 32 bit of space(also known as "word") in hexadecimal format.īut also you don't have to specify lenght to begin with, you can always use "extended" and pcsx2 will automatically see correct lenght based on code type which it reads from the first number in the adress, If the code doesn't work it was simply made for different game version or you messed up the decryption(if the codes were encrypted). X = doesn't work, Y = works fine (I haven't put Y on some codes but they work) You will see that I didn't bother putting ,byte, ,short, ,double, ,word, ,extended, on many codes since I know that they wouldn't work either way.
![pnach file pcx2 god hand pnach file pcx2 god hand](https://1.bp.blogspot.com/-kkEeT68E11o/XWvjTCtMdJI/AAAAAAAAAs4/zD8jLkWCZKAsuZwiMaKcwzVklPXwSM6pQCLcBGAs/s1600/God%2BHand%2B-%2BBack.jpg)
Though.since the codes are Float type (I have practically no experience with them) I have problems with the Digimon codes.so an expert's help would be greatly appreciated. (01-29-2013, 04:16 PM)Lucky C Wrote: Here is a pnach file I made for Digimon World Data Squad NTSC-U
![Pnach file pcx2 god hand](https://kumkoniak.com/65.jpg)